September 10, 2019
The following is the changelog for our Free-to-Play, Sandbox MMORPG set in a Techno-High-Fantasy world. Learn more about this game in this previous post
September 19, 2019
Refactored how free look and aiming works.
September 18, 2019
Added bonuses for testers
September 16, 2019
Implemented target and chat UI design by the brilliant Bruce Le
The item effect of consumables are increased by the player’s status
Created a Game Start bundle
September 14, 2019
September 13, 2019
Revamped the Player HUD
Added Consumables indicators
Adjusted on-hit exp so that it works as expected
Adjusted Critical damage to be calculated as a function of the percent that the cast bar is filled.
Revamp Projectile mechanics
Written by Peter Chau, a Canadian Software Engineer building AIs, APIs, UIs, and robots.